AI Insights · Timothy · October 2025
Top 5 io Games on Android in Kuwait: Q3 2025 Performance
Explore the performance trends of the top io games on Android in Kuwait during Q3 2025, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2025, the io games category on the Android platform in Kuwait showcased intriguing performance trends. According to data from Sensor Tower, several games achieved notable results in terms of downloads, revenue, and active user engagement.
State.io — Conquer the World from CASUAL AZUR GAMES saw its weekly revenue peaking at $103 in mid-July before experiencing a decline, ending the quarter with $45. Downloads fluctuated, initially dropping from 589 to 242 by early August, but rebounding to 307 in early September. Weekly active users showed a downward trend, starting from 1.7K and settling at 866 by the end of September.
Kooapps Games saw their Snake.io - Fun Snake .io Games maintaining a steady increase in weekly downloads, peaking at 2.6K in late August. Revenue showed sporadic growth, with a high of $83 in late July. Active users peaked at 11.4K, later declining to 8K by the end of the quarter.
Paper.io 2 by VOODOO demonstrated a gradual increase in revenue, reaching a high of $113 in early September. Downloads increased from 1.7K to 2.6K, and active users climbed to 8.6K, indicating a strong engagement throughout the quarter.
Snake Clash! by Supercent, Inc. experienced varied revenue, with a peak of $56 in early September. Downloads remained relatively stable, with a slight peak at 2K in early September. The game maintained a consistent active user base, peaking at 18.8K.
Lastly, Fish Eat Fish.io by MOBIBRAIN TECHNOLOGY PTE. LTD. showed a steady increase in downloads, reaching 376 in late August. Revenue was low, with minor peaks, and active users gradually increased from 80 to 244 by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower's platform.